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This is a small tool I made to load code using the
popular buffer overflow exploit present in the game.
It will not support long portions of code since it isn't loading any external file.
Your code is going to be executed whenever Epona's name is loaded.
Choose your method
Use your own assembled code
Assemble and patch
Select your region
PAL
NTSC-U
NTSC-J
Your savefile (.gci)
Your code, as a raw binary file
To link your code:
Patch savefile
Select your region
PAL
NTSC-U
NTSC-J
Your savefile (.gci)
Enter your PowerPC assembly code
Patch savefile
Thanks to AlexAltea's web port of Keystone assembler
source code